TOM CLANCY'S GHOST RECON RIP





Before beginning missions after the first, the player is allowed to choose the weapons for the Ghost team. A Ghost may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon. Every Ghost has a maximum weight he can carry. The more equipment a Ghost is carrying, the faster he will become fatigued when sprinting.
Some of the weapons may be modified and the player can add various modifications to them such as optical sights, grenade launchers, silencers, and vertical foregrips. Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range.
Vertical fore grips increase stability at the expense of accuracy. Players can also take ammunition from the weapons of dead enemies or allies if the player's weapon is of the same caliber, but players are not allowed to pick up the discarded weapons themselves. The weapons used by the Ghosts are various assortments of rifles, submachine guns, pistols and explosives—-some of which are supposedly going to enter military service in the near future, which is the setting of the game.


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